Update #3: New Demo Available


It's been a while, but I've been hard at work improving the demo design, in addition to the overall completion of the game (almost complete!).


New Area / Puzzle

Added many new art assets, animations, puzzles and effects, including a different area that the previous demo didn't have.



Less is more

I ended up removing the house section from the demo, as I didn't think it represented the game's "strange" atmosphere that I'm going for. Indeed, there are strange parts of the house, but because the pacing of the game is rather slow, I want to show the players upfront what they can expect from the game. Time is precious.


Scripted Event

I also adjusted/modified the very beginning of the game by sprinkling bits of strange scripted events which occur by interacting with the wounded villager. This also provides more context for what's happening in the game. In addition, I decided to remove the story panels.







Still just a bit more to go...

I'm still developing the last section of the game, and I need to revisit some previous sections to touch up on sound effects and art design. If all goes well, I'm hoping to release it Feb 2020.

Files

haustoria-windows-demo-beta.zip 265 MB
Version 1.7 Nov 27, 2019
haustoria-mac-demo-beta.zip 278 MB
Version 1.7 Nov 27, 2019

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