Update #2: Bug Fixes and Other Areas (follow through)
Haustoria » Devlog
All Fixed!
Thanks for all the support - I was able to get to all of the bug fixes AND improve on some of the puzzles (albeit one day late from my original estimation).
- Major noticeable update: 2nd Windmill puzzle has more of a logic sequence to it rather than a seemingly random series of events. I'm hoping this will be more enjoyable.
- 2nd major noticeable update: Jumping improvements. This includes jumping and grabbing onto a ledge (next to the wall! lol), AND grabbable (not a word...? hmm "able to be grabbed") ledge sprite "icons" - these are meant to guide the player to what is grabbable and what is not. Similar to how "Horizon" has bright yellow objects which signify climbable objects.
- Other update 1: Improved context bars for when entering and exiting an area. Previously, if the player crossed too fast in front of one of these, the top and bottom context bars would not go away. I re-wrote the code to fix this.
- Other update 2: Crouching is now the down arrow key, and climbing is now the up arrow key. Not sure why I didn't think of this (thank you!), but it makes sense.
- Other update 3: New character in the house. He is very shy, so you may not see him. And he's big - well not too big, just... large.
- Other update 4: First area in house is split to provide a faster route in case the player dies in the following rooms.
- Other update 5: More hints for the first puzzle in the house (the doors puzzle).
- Other update 6: Glitchy area now locked out so player cannot access. (may unlock later for kicks and giggles).
- Other update 7: Made the "Eye Spider" legs more noticeable to player so player knows to avoid.
- Other update 8: Ghost masks will not continuously spawn "uzumaki" strings after ending there sequence.
- Other update 9: Updated menu! Now you can toggle it on and off. (This is still temporary as I want to make it more artistic later on).
- Other update 10: New Sun sprite and atmosphere to give the game more depth.
Unless there's any other urgent changes I need to make, I'm hoping this will be the last update I push for the demo (at least for a while).
Files
haustoria-windows-demo-beta.zip 265 MB
Version 1.5 Oct 12, 2019
haustoria-mac-demo-beta.zip 278 MB
Version 1.5 Oct 12, 2019
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Haustoria
A cosmic entity reveals itself to a young boy in an unforgiving picture-book world.
Status | Released |
Author | Brent Jones - Antares Games |
Genre | Platformer, Puzzle |
Tags | 2D, cosmic-horror, Dark, inside, limbo, Singleplayer, strange, Unity |
More posts
- Haustoria - New PriceJun 23, 2020
- Haustoria - Now Available!Mar 20, 2020
- Official Launch DateMar 01, 2020
- Devlog #4: Web Version of Demo Now Up!Dec 15, 2019
- Update #3: New Demo AvailableNov 28, 2019
- Update #2: Bug Fixes and Other AreasOct 05, 2019
- Update #1: Pinned Objects, Player Collissions and OthersSep 30, 2019
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